Mathematics for 3D Game Programming & Computer Graphics
Eric Lengyel
If you're trying to find examples of 3D vector operations (dot and cross products, especially) that keep the interest of a mixed class of 18-25 year olds, this book is a fantastic source. If you're approaching the topic from the point of view of a programmer, trying to acquire the necessary math, it may be a bit dense. I'm sure many of the examples are now out-of-date, compared to current 3D implementations, but I learned quite a bit, anyway.
Categories:
Year:
2001
Edition:
1st
Publisher:
Charles River Media
Language:
english
Pages:
571
ISBN 10:
1584500379
ISBN 13:
9781584500377
Series:
Game Development Series
File:
PDF, 15.24 MB
IPFS:
,
english, 2001